EC135 V5 + XPUIPC ENG2 FAIL
- sebol1990
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EC135 V5 + XPUIPC ENG2 FAIL
1 Woche 3 Tage her
I updated my EC135 to 5.33 in XP12 and encountered a problem where engine 2 N1 would increase to about 50% and then fail.
All failures are disabled. I noticed that after removing the XPUIPC plugin, everything worked fine.
I didn't have this problem in 5.31, and I was also using XPUIPC.
Is there a way to get everything working without removing XPUIPC before each EC135 flight?
i.imgur.com/Www2iq7.png
i.imgur.com/NzE202C.png
Dateigröße:992.87 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT_KB
All failures are disabled. I noticed that after removing the XPUIPC plugin, everything worked fine.
I didn't have this problem in 5.31, and I was also using XPUIPC.
Is there a way to get everything working without removing XPUIPC before each EC135 flight?
i.imgur.com/Www2iq7.png
i.imgur.com/NzE202C.png
Dateianhang:
Dateiname: Log_2026-01-04.txtDateigröße:992.87 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT_KB
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- rotorsim
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Re: EC135 V5 + XPUIPC ENG2 FAIL
1 Woche 3 Tage her
There have always been problems with XPUIPC. Back in the X-Plane 11 days, we tried to figure out what was causing it: To allow the FADEC to do its job, we take control of the throttles. This is done by setting a flag in X-Plane. XPUIPC seems to be consistently resetting this flag with every frame.
I see two possible solutions to avoid having to uninstall the plugin every time:
The question remains, however, why it still worked in version 5.31? We had actually implemented a workaround that allowed us to regain control with every frame. This is obviously just as unacceptable as XPUIPC's behavior and rightly infuriated another developer. Therefore, I have decided to eliminate this workaround and leave the problem-solving to the person who is responsible for it.
I see two possible solutions to avoid having to uninstall the plugin every time:
- Deactivate XPUIPC in the X-Plane plugin admin before loading the helicopter.
- Contact the XPUIPC developer to have them fix the issue.
The question remains, however, why it still worked in version 5.31? We had actually implemented a workaround that allowed us to regain control with every frame. This is obviously just as unacceptable as XPUIPC's behavior and rightly infuriated another developer. Therefore, I have decided to eliminate this workaround and leave the problem-solving to the person who is responsible for it.
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